The Great Escape – A Digital Adventure

$10.00

The world we live in today is a far cry from the world our educators knew as students. Today our world is globally connected, technologically driven, and FAST. To keep up with the demands of the future world, our students need to be immersed in lessons that address our global, technological society. The Great Escape does just that. Immerse your students in this fast-paced race that will take them on a global trek on which they will reinforce geography skills while they try to escape from the snide villain and uncover the power of the stone of wisdom!

The questions for each section of the escape are designed to refine students’ geographic skills as they interpret maps from around the world. They will have tasks where they need to locate capital cities, determine precipitation, find airports, locate wild cats, etc. They will have a wide variety of answers to look for with the given maps.

Escape sections are divided into groups of 4 tasks that must be completed successfully before moving on to the next section.

Included in you’re the The Great Escape Unit are the following:

  • Links to the websites for the Breakout
  • Worksheet organizer for students
  • Reproducible student packet for those not doing a digital escape
  • Teacher answer key
  • Certificates for escaping from the villain (Snidley)

“Perfect activity for my students. Took almost 2 class periods, but I think they could have used one. Excellent geography review though.” Betsy C.

Description

The Great Escape is a geographic adventure your students will remember for years to come! The Great Escape is intended to be a complete unit, and although it is designed to be a digital adventure, it can also be completed on paper. Both options are provided in this purchase.

The questions for each section of the escape are designed to refine students’ geographic skills as they interpret maps from around the world. They will have tasks where they need to locate capital cities, determine precipitation, find airports, locate wild cats, etc. They will have a wide variety of answers to look for with the given maps. Escape sections are divided into groups of 4 tasks that must be completed successfully before moving on to the next section. The questions are aligned to the C-3 Framework.

Students are on the run! Snidely, a snide villain is chasing them around the world in hopes of capturing the coveted stone of wisdom. If they can make it around the world without being caught, they will have captured the stone and gained its power. If not … well, let’s just say they’d better succeed!